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Computing Sequence of Knowledge

Computing Substantive Knowledge

By the end of KS2, children will know how different technology is used in our lives; they will have developed knowledge of Digital Literacy; they will understand the basic principles of programming and coding and they will know how to stay safe using the internet.

Computing Disciplinary Knowledge

At OPA, children will develop Digital Literacy knowledge by primarily using Chromebook technology across the curriculum. They are able to use G-suite to create Slides, Docs and Drawings to create and edit their creations; they can access applications to enhance their learning and creativity such as SeeSaw; they can programme Bebots and access coding applications and they can engage in workshops and
discussions about staying safe when using technology.

The computing year is split into three different areas of learning which the whole school follows.  

Cycle 1 – Digital Literacy:

In the Autumn term, the entire school works on how to safely use technology and how to have a positive impact on the digital world. 

Cycle 2 – Information Technology:

In the Spring term, the children are introduced to a range of information systems, such as databases, and learn to present information and media in a variety of different ways through the use of technology. The skills learned in this unit are applied to the wider curriculum through maths and science. 

Cycle 3 – Control Systems: 

In the Summer term, the children learn all about coding, from algorithms to debugging, and use the skills and knowledge gained to achieve a number of tasks: create a game, create a sensor, or other physical computing devices. Given the complexity of this unit, mini-lessons are integrated throughout all three cycles.

Throughout the computing curriculum we utilise unplugged and plugged materials so that children have a concrete understanding of processes before applying it to a computer system.